Murphy's laws of combat
As laid down by an infantry grunt
- If the enemy is in range, so are you.
- There is always an easy way.
- The easy way is always mined.
- The enemy will only attack on two occasions:
when you're ready for them.
when you're not ready for them.
- Teamwork is essential, it gives them someone else to shoot at.
- The enemy diversion you have been ignoring will be the main attack.
- A sucking chest wound is nature's way of telling you to slow down.
- If your attack is going well, you have walked into an ambush.
- Never draw fire, it irritates everyone around you.
- When you have secured an area, don't forget to tell the enemy.
- Never forget that your weapon is made by the lowest bidder.
- Friendly fire - isn't.
- Recoilless rifles - aren't.
- Suppressive fires - won't.
- Covering fire - doesn't.
- If it's stupid but it works, it isn't too stupid, now is it?
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- If at first you don't succeed, call in an airstrike.
- If you are forward of your position, your artillery will fall short.
- Never go to bed with anyone crazier than yourself.
- No OPLAN ever survives initial contact.
- There is no such thing as a perfect plan.
- Five second fuses always burn three seconds.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple; the simple things are always hard.
- Don't look conspicuous; it draws fire. (For this reason, it is not at all
uncommon for aircraft carriers to be known as bomb magnets.)
- Incoming fire has the right of way.
- No combat ready unit has ever passed inspection.
- The only thing more accurate than incoming enemy fire is incoming friendly
fire.
- Things which must be shipped together as a set, aren't.
- Things that must work together, can't be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won't be able to get
out.
- Tracers work both ways.
- If you take more than your fair share of objectives, you will get more than
your fair share of objectives to take.
- When both sides are convinced they will lose, they're both right.
- Professional soldiers are predictable; the world is full of dangerous
amateurs.
- The more a weapon costs, the farther you will have to send it away to be
repaired.
- Military Intelligence is a contradiction.
- Fortify your front; you'll get your rear shot up.
- Radar tends to fail at night and in bad weather, and especially during
both.
- Weather is not neutral.
- The Cavalry doesn't always come to the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support weapon.
- Sniper's motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren't.
- It's not the one with your name on it; it's the one addressed "to whom it
may concern" you've got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay
awake when you can sleep.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- Exceptions prove the rule, and destroy the battle plan.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of BDU's is a magnet for mud and rain.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
- The complexity of a weapon is inversely proportional to the IQ of the
weapon's operator.
- Field experience is something you don't get until just after you need it.
- No matter which way you have to march, it is always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- For every action, there is an equal and opposite criticism.
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most
important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA.
- The tough part about being an officer is that the troops don't know what
they want, but they know for certain what they don't want.
- To steal information from a person is called plagiarism. To steal
information from the enemy is called gathering intelligence.
- The perfect officer for the job will transfer in the day after that billet
is filled by someone else.
- When you have sufficient supplies & ammo, the enemy takes 2 weeks to
attack. When you are low on supplies & ammo the enemy decides to attack that
night.
- The newest and least experienced soldier will usually win the Medal of
Honor.
- A Purple Heart just proves that were you smart enough to think of a plan,
stupid enough to try it, and lucky enough to survive.
- Beer Math -- 2 beers times 37 men equals 49 cases.
- Body count Math -- 3 guerrillas plus 1 probable plus 2 pigs equals 37
enemies killed in action.
- The bursting radius of a hand grenade is always one foot greater than your
jumping range.
- All-weather close air support doesn't work in bad weather.
- The combat worth of a unit is inversely proportional to the smartness of
its outfit and appearance.
- The crucial round is a dud.
- Every command which can be misunderstood, will be.
- There is no such place as a convenient foxhole.
- Don't ever be the first, don't ever be the last and don't ever volunteer to
do anything.
- If asked to volunteer, take two smart paces backwards.
- If your positions are firmly set and you are prepared to take on the enemy
assault, he will bypass you.
- If your flank march is going well, the enemy expects you to outflank him.
- Density of fire increases proportionally to the curiousness of the target.
- Odd objects attract fire - never lurk behind one.
- The more stupid the leader is, the more important missions he is ordered
to carry out.
- The self-importance of a superior is inversely proportional to his actual
importance in your chain of command.
- There is always a way. It usually doesn't work.
- Success occurs when no one is looking, failure occurs when the General is
watching.
- The enemy never monitors your radio frequency until you broadcast on an
unsecured channel.
- Whenever you drop your equipment in a fire-fight, your ammo and grenades
always fall the farthest away, and your canteen always lands at your feet.
- As soon as you are served hot chow in the field, it rains.
- Never tell the Platoon Sergeant you have nothing to do.
- The seriousness of a wound in a fire-fight is inversely proportional to
the distance to any form of cover.
- Walking point = sniper bait.
- Your bivouac for the night is the spot where you got tired of marching
that day.
- If only one solution can be found for a field problem, then it is usually
a stupid solution.
- All or any of the above combined.
Back to useless facts and jokes